While FreeBSD offers different functions to work with sockets, we only need four to “open” a socket. And in some cases we only need two.
Typically, one of the ends of a socket-based data communication is a server, the other is a client.
The one function used by both, clients and servers, is socket(2). It is declared this way:
int socket(int domain, int type, int protocol);
The return value is of the same type as that of
open
, an integer. FreeBSD allocates
its value from the same pool as that of file handles.
That is what allows sockets to be treated the same way as
files.
The domain
argument tells the
system what protocol family you want
it to use. Many of them exist, some are vendor specific,
others are very common. They are declared in
sys/socket.h
.
Use PF_INET
for
UDP, TCP and other
Internet protocols (IPv4).
Five values are defined for the
type
argument, again, in
sys/socket.h
. All of them start with
“SOCK_
”. The most
common one is SOCK_STREAM
, which
tells the system you are asking for a reliable
stream delivery service (which is
TCP when used with
PF_INET
).
If you asked for SOCK_DGRAM
, you
would be requesting a connectionless datagram
delivery service (in our case,
UDP).
If you wanted to be in charge of the low-level
protocols (such as IP), or even network
interfaces (e.g., the Ethernet), you would need to specify
SOCK_RAW
.
Finally, the protocol
argument
depends on the previous two arguments, and is not always
meaningful. In that case, use 0
for
its value.
Nowhere, in the socket
function
have we specified to what other system we should be
connected. Our newly created socket remains
unconnected.
This is on purpose: To use a telephone analogy, we have just attached a modem to the phone line. We have neither told the modem to make a call, nor to answer if the phone rings.
Various functions of the sockets family expect the
address of (or pointer to, to use C terminology) a small
area of the memory. The various C declarations in the
sys/socket.h
refer to it as
struct sockaddr
. This structure is
declared in the same file:
/* * Structure used by kernel to store most * addresses. */ struct sockaddr { unsigned char sa_len; /* total length */ sa_family_t sa_family; /* address family */ char sa_data[14]; /* actually longer; address value */ }; #define SOCK_MAXADDRLEN 255 /* longest possible addresses */
Please note the vagueness with
which the sa_data
field is declared,
just as an array of 14
bytes, with
the comment hinting there can be more than
14
of them.
This vagueness is quite deliberate. Sockets is a very powerful interface. While most people perhaps think of it as nothing more than the Internet interface—and most applications probably use it for that nowadays—sockets can be used for just about any kind of interprocess communications, of which the Internet (or, more precisely, IP) is only one.
The sys/socket.h
refers to the
various types of protocols sockets will handle as
address families, and lists them
right before the definition of
sockaddr
:
/* * Address families. */ #define AF_UNSPEC 0 /* unspecified */ #define AF_LOCAL 1 /* local to host (pipes, portals) */ #define AF_UNIX AF_LOCAL /* backward compatibility */ #define AF_INET 2 /* internetwork: UDP, TCP, etc. */ #define AF_IMPLINK 3 /* arpanet imp addresses */ #define AF_PUP 4 /* pup protocols: e.g. BSP */ #define AF_CHAOS 5 /* mit CHAOS protocols */ #define AF_NS 6 /* XEROX NS protocols */ #define AF_ISO 7 /* ISO protocols */ #define AF_OSI AF_ISO #define AF_ECMA 8 /* European computer manufacturers */ #define AF_DATAKIT 9 /* datakit protocols */ #define AF_CCITT 10 /* CCITT protocols, X.25 etc */ #define AF_SNA 11 /* IBM SNA */ #define AF_DECnet 12 /* DECnet */ #define AF_DLI 13 /* DEC Direct data link interface */ #define AF_LAT 14 /* LAT */ #define AF_HYLINK 15 /* NSC Hyperchannel */ #define AF_APPLETALK 16 /* Apple Talk */ #define AF_ROUTE 17 /* Internal Routing Protocol */ #define AF_LINK 18 /* Link layer interface */ #define pseudo_AF_XTP 19 /* eXpress Transfer Protocol (no AF) */ #define AF_COIP 20 /* connection-oriented IP, aka ST II */ #define AF_CNT 21 /* Computer Network Technology */ #define pseudo_AF_RTIP 22 /* Help Identify RTIP packets */ #define AF_IPX 23 /* Novell Internet Protocol */ #define AF_SIP 24 /* Simple Internet Protocol */ #define pseudo_AF_PIP 25 /* Help Identify PIP packets */ #define AF_ISDN 26 /* Integrated Services Digital Network*/ #define AF_E164 AF_ISDN /* CCITT E.164 recommendation */ #define pseudo_AF_KEY 27 /* Internal key-management function */ #define AF_INET6 28 /* IPv6 */ #define AF_NATM 29 /* native ATM access */ #define AF_ATM 30 /* ATM */ #define pseudo_AF_HDRCMPLT 31 /* Used by BPF to not rewrite headers * in interface output routine */ #define AF_NETGRAPH 32 /* Netgraph sockets */ #define AF_SLOW 33 /* 802.3ad slow protocol */ #define AF_SCLUSTER 34 /* Sitara cluster protocol */ #define AF_ARP 35 #define AF_BLUETOOTH 36 /* Bluetooth sockets */ #define AF_MAX 37
The one used for IP is
AF_INET. It is a symbol for the constant
2
.
It is the address family listed
in the sa_family
field of
sockaddr
that decides how exactly the
vaguely named bytes of sa_data
will be
used.
Specifically, whenever the address
family is AF_INET, we can
use struct sockaddr_in
found in
netinet/in.h
, wherever
sockaddr
is expected:
/* * Socket address, internet style. */ struct sockaddr_in { uint8_t sin_len; sa_family_t sin_family; in_port_t sin_port; struct in_addr sin_addr; char sin_zero[8]; };
We can visualize its organization this way:
The three important fields are
sin_family
, which is byte 1 of the
structure, sin_port
, a 16-bit value
found in bytes 2 and 3, and sin_addr
, a
32-bit integer representation of the IP
address, stored in bytes 4-7.
Now, let us try to fill it out. Let us assume we are
trying to write a client for the
daytime protocol, which simply states
that its server will write a text string representing the
current date and time to port 13. We want to use
TCP/IP, so we need to specify
AF_INET
in the address family field.
AF_INET
is defined as
2
. Let us use the
IP address of 192.43.244.18
, which is
the time server of US federal government (time.nist.gov
).
By the way the sin_addr
field is
declared as being of the struct in_addr
type, which is defined in
netinet/in.h
:
/* * Internet address (a structure for historical reasons) */ struct in_addr { in_addr_t s_addr; };
In addition, in_addr_t
is a 32-bit
integer.
The 192.43.244.18
is just a
convenient notation of expressing a 32-bit integer by
listing all of its 8-bit bytes, starting with the
most significant one.
So far, we have viewed sockaddr
as
an abstraction. Our computer does not store
short
integers as a single 16-bit
entity, but as a sequence of 2 bytes. Similarly, it
stores 32-bit integers as a sequence of 4 bytes.
Suppose we coded something like this:
sa.sin_family = AF_INET; sa.sin_port = 13; sa.sin_addr.s_addr = (((((192 << 8) | 43) << 8) | 244) << 8) | 18;
What would the result look like?
Well, that depends, of course. On a Pentium®, or other x86, based computer, it would look like this:
On a different system, it might look like this:
And on a PDP it might look different yet. But the above two are the most common ways in use today.
Ordinarily, wanting to write portable code, programmers pretend that these differences do not exist. And they get away with it (except when they code in assembly language). Alas, you cannot get away with it that easily when coding for sockets.
Why?
Because when communicating with another computer, you usually do not know whether it stores data most significant byte (MSB) or least significant byte (LSB) first.
You might be wondering, “So, will sockets not handle it for me?”
It will not.
While that answer may surprise you at first, remember
that the general sockets interface only understands the
sa_len
and sa_family
fields of the sockaddr
structure. You
do not have to worry about the byte order there (of
course, on FreeBSD sa_family
is only 1
byte anyway, but many other UNIX® systems do not have
sa_len
and use 2 bytes for
sa_family
, and expect the data in
whatever order is native to the computer).
But the rest of the data is just
sa_data[14]
as far as sockets goes.
Depending on the address family,
sockets just forwards that data to its destination.
Indeed, when we enter a port number, it is because we want the other computer to know what service we are asking for. And, when we are the server, we read the port number so we know what service the other computer is expecting from us. Either way, sockets only has to forward the port number as data. It does not interpret it in any way.
Similarly, we enter the IP address to tell everyone on the way where to send our data to. Sockets, again, only forwards it as data.
That is why, we (the programmers, not the sockets) have to distinguish between the byte order used by our computer and a conventional byte order to send the data in to the other computer.
We will call the byte order our computer uses the host byte order, or just the host order.
There is a convention of sending the multi-byte data over IP MSB first. This, we will refer to as the network byte order, or simply the network order.
Now, if we compiled the above code for an Intel based computer, our host byte order would produce:
But the network byte order requires that we store the data MSB first:
Unfortunately, our host order is the exact opposite of the network order.
We have several ways of dealing with it. One would be to reverse the values in our code:
sa.sin_family = AF_INET; sa.sin_port = 13 << 8; sa.sin_addr.s_addr = (((((18 << 8) | 244) << 8) | 43) << 8) | 192;
This will trick our compiler into storing the data in the network byte order. In some cases, this is exactly the way to do it (e.g., when programming in assembly language). In most cases, however, it can cause a problem.
Suppose, you wrote a sockets-based program in C. You know it is going to run on a Pentium®, so you enter all your constants in reverse and force them to the network byte order. It works well.
Then, some day, your trusted old Pentium® becomes a rusty old Pentium®. You replace it with a system whose host order is the same as the network order. You need to recompile all your software. All of your software continues to perform well, except the one program you wrote.
You have since forgotten that you had forced all of your constants to the opposite of the host order. You spend some quality time tearing out your hair, calling the names of all gods you ever heard of (and some you made up), hitting your monitor with a nerf bat, and performing all the other traditional ceremonies of trying to figure out why something that has worked so well is suddenly not working at all.
Eventually, you figure it out, say a couple of swear words, and start rewriting your code.
Luckily, you are not the first one to face the
problem. Someone else has created the htons(3) and
htonl(3) C functions to convert a
short
and long
respectively from the host byte order
to the network byte order, and the
ntohs(3) and ntohl(3) C functions to go the
other way.
On MSB-first systems these functions do nothing. On LSB-first systems they convert values to the proper order.
So, regardless of what system your software is compiled on, your data will end up in the correct order if you use these functions.
Typically, the client initiates the connection to the server. The client knows which server it is about to call: It knows its IP address, and it knows the port the server resides at. It is akin to you picking up the phone and dialing the number (the address), then, after someone answers, asking for the person in charge of wingdings (the port).
Once a client has created a socket, it needs to connect it to a specific port on a remote system. It uses connect(2):
int connect(int s, const struct sockaddr *name, socklen_t namelen);
The s
argument is the socket, i.e.,
the value returned by the socket
function. The name
is a pointer to
sockaddr
, the structure we have talked
about extensively. Finally, namelen
informs the system how many bytes are in our
sockaddr
structure.
If connect
is successful, it
returns 0
. Otherwise it returns
-1
and stores the error code in
errno
.
There are many reasons why
connect
may fail. For example, with
an attempt to an Internet connection, the
IP address may not exist, or it may be
down, or just too busy, or it may not have a server
listening at the specified port. Or it may outright
refuse any request for specific
code.
We now know enough to write a very simple client, one
that will get current time from 192.43.244.18
and print
it to stdout
.
/* * daytime.c * * Programmed by G. Adam Stanislav */ #include <stdio.h> #include <string.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> int main() { register int s; register int bytes; struct sockaddr_in sa; char buffer[BUFSIZ+1]; if ((s = socket(PF_INET, SOCK_STREAM, 0)) < 0) { perror("socket"); return 1; } bzero(&sa, sizeof sa); sa.sin_family = AF_INET; sa.sin_port = htons(13); sa.sin_addr.s_addr = htonl((((((192 << 8) | 43) << 8) | 244) << 8) | 18); if (connect(s, (struct sockaddr *)&sa, sizeof sa) < 0) { perror("connect"); close(s); return 2; } while ((bytes = read(s, buffer, BUFSIZ)) > 0) write(1, buffer, bytes); close(s); return 0; }
Go ahead, enter it in your editor, save it as
daytime.c
, then compile and run
it:
%
cc -O3 -o daytime daytime.c
%
./daytime
52079 01-06-19 02:29:25 50 0 1 543.9 UTC(NIST) *%
In this case, the date was June 19, 2001, the time was 02:29:25 UTC. Naturally, your results will vary.
The typical server does not initiate the connection. Instead, it waits for a client to call it and request services. It does not know when the client will call, nor how many clients will call. It may be just sitting there, waiting patiently, one moment, The next moment, it can find itself swamped with requests from a number of clients, all calling in at the same time.
The sockets interface offers three basic functions to handle this.
Ports are like extensions to a phone line: After you dial a number, you dial the extension to get to a specific person or department.
There are 65535 IP ports, but a server usually processes requests that come in on only one of them. It is like telling the phone room operator that we are now at work and available to answer the phone at a specific extension. We use bind(2) to tell sockets which port we want to serve.
int bind(int s, const struct sockaddr *addr, socklen_t addrlen);
Beside specifying the port in addr
,
the server may include its IP address.
However, it can just use the symbolic constant
INADDR_ANY to indicate it will serve all
requests to the specified port regardless of what its
IP address is. This symbol, along with
several similar ones, is declared in
netinet/in.h
#define INADDR_ANY (u_int32_t)0x00000000
Suppose we were writing a server for the
daytime protocol over
TCP/IP. Recall that
it uses port 13. Our sockaddr_in
structure would look like this:
To continue our office phone analogy, after you have told the phone central operator what extension you will be at, you now walk into your office, and make sure your own phone is plugged in and the ringer is turned on. Plus, you make sure your call waiting is activated, so you can hear the phone ring even while you are talking to someone.
The server ensures all of that with the listen(2) function.
int listen(int s, int backlog);
In here, the backlog
variable tells
sockets how many incoming requests to accept while you are
busy processing the last request. In other words, it
determines the maximum size of the queue of pending
connections.
After you hear the phone ringing, you accept the call by answering the call. You have now established a connection with your client. This connection remains active until either you or your client hang up.
The server accepts the connection by using the accept(2) function.
int accept(int s, struct sockaddr *addr, socklen_t *addrlen);
Note that this time addrlen
is a
pointer. This is necessary because in this case it is the
socket that fills out addr
, the
sockaddr_in
structure.
The return value is an integer. Indeed, the
accept
returns a new
socket. You will use this new socket to
communicate with the client.
What happens to the old socket? It continues to listen
for more requests (remember the backlog
variable we passed to listen
?) until
we close
it.
Now, the new socket is meant only for communications.
It is fully connected. We cannot pass it to
listen
again, trying to accept
additional connections.
Our first server will be somewhat more complex than our first client was: Not only do we have more sockets functions to use, but we need to write it as a daemon.
This is best achieved by creating a child process after binding the port. The main process then exits and returns control to the shell (or whatever program invoked it).
The child calls listen
, then
starts an endless loop, which accepts a connection, serves
it, and eventually closes its socket.
/* * daytimed - a port 13 server * * Programmed by G. Adam Stanislav * June 19, 2001 */ #include <stdio.h> #include <string.h> #include <time.h> #include <unistd.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #define BACKLOG 4 int main() { register int s, c; int b; struct sockaddr_in sa; time_t t; struct tm *tm; FILE *client; if ((s = socket(PF_INET, SOCK_STREAM, 0)) < 0) { perror("socket"); return 1; } bzero(&sa, sizeof sa); sa.sin_family = AF_INET; sa.sin_port = htons(13); if (INADDR_ANY) sa.sin_addr.s_addr = htonl(INADDR_ANY); if (bind(s, (struct sockaddr *)&sa, sizeof sa) < 0) { perror("bind"); return 2; } switch (fork()) { case -1: perror("fork"); return 3; break; default: close(s); return 0; break; case 0: break; } listen(s, BACKLOG); for (;;) { b = sizeof sa; if ((c = accept(s, (struct sockaddr *)&sa, &b)) < 0) { perror("daytimed accept"); return 4; } if ((client = fdopen(c, "w")) == NULL) { perror("daytimed fdopen"); return 5; } if ((t = time(NULL)) < 0) { perror("daytimed time"); return 6; } tm = gmtime(&t); fprintf(client, "%.4i-%.2i-%.2iT%.2i:%.2i:%.2iZ\n", tm->tm_year + 1900, tm->tm_mon + 1, tm->tm_mday, tm->tm_hour, tm->tm_min, tm->tm_sec); fclose(client); } }
We start by creating a socket. Then we fill out the
sockaddr_in
structure in
sa
. Note the conditional use of
INADDR_ANY:
if (INADDR_ANY) sa.sin_addr.s_addr = htonl(INADDR_ANY);
Its value is 0
. Since we have
just used bzero
on the entire
structure, it would be redundant to set it to
0
again. But if we port our code to
some other system where INADDR_ANY is
perhaps not a zero, we need to assign it to
sa.sin_addr.s_addr
. Most modern C
compilers are clever enough to notice that
INADDR_ANY is a constant. As long as it
is a zero, they will optimize the entire conditional
statement out of the code.
After we have called bind
successfully, we are ready to become a
daemon: We use
fork
to create a child process. In
both, the parent and the child, the s
variable is our socket. The parent process will not need
it, so it calls close
, then it
returns 0
to inform its own parent it
had terminated successfully.
Meanwhile, the child process continues working in the
background. It calls listen
and sets
its backlog to 4
. It does not need a
large value here because daytime is
not a protocol many clients request all the time, and
because it can process each request instantly
anyway.
Finally, the daemon starts an endless loop, which performs the following steps:
Call accept
. It waits here
until a client contacts it. At that point, it
receives a new socket, c
, which it
can use to communicate with this particular
client.
It uses the C function fdopen
to turn the socket from a low-level file
descriptor to a C-style
FILE
pointer. This will allow the
use of fprintf
later
on.
It checks the time, and prints it in the
ISO 8601
format to the client
“file”. It then uses
fclose
to close the file. That
will automatically close the socket as
well.
We can generalize this, and use it as a model for many other servers:
This flowchart is good for sequential servers, i.e., servers that can serve one client at a time, just as we were able to with our daytime server. This is only possible whenever there is no real “conversation” going on between the client and the server: As soon as the server detects a connection to the client, it sends out some data and closes the connection. The entire operation may take nanoseconds, and it is finished.
The advantage of this flowchart is that, except for
the brief moment after the parent
fork
s and before it exits, there is
always only one process active: Our
server does not take up much memory and other system
resources.
Note that we have added initialize
daemon in our flowchart. We did not need to
initialize our own daemon, but this is a good place in the
flow of the program to set up any
signal
handlers, open any files we
may need, etc.
Just about everything in the flow chart can be used literally on many different servers. The serve entry is the exception. We think of it as a “black box”, i.e., something you design specifically for your own server, and just “plug it into the rest.”
Not all protocols are that simple. Many receive a request from the client, reply to it, then receive another request from the same client. Because of that, they do not know in advance how long they will be serving the client. Such servers usually start a new process for each client. While the new process is serving its client, the daemon can continue listening for more connections.
Now, go ahead, save the above source code as
daytimed.c
(it is customary to end
the names of daemons with the letter
d
). After you have compiled it, try
running it:
%
./daytimed
bind: Permission denied%
What happened here? As you will recall, the daytime protocol uses port 13. But all ports below 1024 are reserved to the superuser (otherwise, anyone could start a daemon pretending to serve a commonly used port, while causing a security breach).
Try again, this time as the superuser:
#
./daytimed
#
What... Nothing? Let us try again:
#
./daytimed
bind: Address already in use#
Every port can only be bound by one program at a time. Our first attempt was indeed successful: It started the child daemon and returned quietly. It is still running and will continue to run until you either kill it, or any of its system calls fail, or you reboot the system.
Fine, we know it is running in the background. But is it working? How do we know it is a proper daytime server? Simple:
%
telnet localhost 13
Trying ::1... telnet: connect to address ::1: Connection refused Trying 127.0.0.1... Connected to localhost. Escape character is '^]'. 2001-06-19T21:04:42Z Connection closed by foreign host.%
telnet tried the new IPv6, and failed. It retried with IPv4 and succeeded. The daemon works.
If you have access to another UNIX® system via telnet, you can use it to test accessing the server remotely. My computer does not have a static IP address, so this is what I did:
%
who
whizkid ttyp0 Jun 19 16:59 (216.127.220.143) xxx ttyp1 Jun 19 16:06 (xx.xx.xx.xx)%
telnet 216.127.220.143 13
Trying 216.127.220.143... Connected to r47.bfm.org. Escape character is '^]'. 2001-06-19T21:31:11Z Connection closed by foreign host.%
Again, it worked. Will it work using the domain name?
%
telnet r47.bfm.org 13
Trying 216.127.220.143... Connected to r47.bfm.org. Escape character is '^]'. 2001-06-19T21:31:40Z Connection closed by foreign host.%
By the way, telnet prints
the Connection closed by foreign host
message after our daemon has closed the socket. This
shows us that, indeed, using
fclose(client);
in our code works as
advertised.
All FreeBSD documents are available for download at https://download.freebsd.org/ftp/doc/
Questions that are not answered by the
documentation may be
sent to <freebsd-questions@FreeBSD.org>.
Send questions about this document to <freebsd-doc@FreeBSD.org>.